Files
forge-invar/project/frag2.glsl
T
2026-08-27 18:49:02 +02:00

19 lines
340 B
GLSL

#version 140
// SRC B
// -----------
// OUT: 4 (FX B)
in vec2 vUV;
out vec4 fragColor;
#include inc_src.glsl
uniform int iSeed2;
uniform int iState2;
uniform vec3 iGroup1_2[6];
void main() {
fragColor = src_stage(iState2, vUV, iSeed2, iGroup1_2[0], iGroup1_2[1].xy, iGroup1_2[2], iGroup1_2[3].xy, iGroup1_2[4], iGroup1_2[5].xy);
}