Files
forge-invar/project/frag7.glsl
T
2026-08-26 18:57:15 +02:00

16 lines
233 B
GLSL

#version 460
// OUT
in vec2 vUV;
out vec4 fragColor;
#include inc_functions.glsl
uniform sampler2D iTex0;
void main() {
vec3 c = gauss(iTex0, vUV, 2, 2 / max(iResolution.x, iResolution.y)).xyz;
fragColor = vec4(c, 1);
}