Files
forge-invar/project/frag7.glsl
T
2026-08-26 18:52:15 +02:00

16 lines
201 B
GLSL

#version 460
// OUT
in vec2 vUV;
out vec4 fragColor;
#include inc_functions.glsl
uniform sampler2D iTex0;
void main() {
vec3 c = gauss(iTex0, vUV, 2, 0.005).xyz;
fragColor = vec4(c, 1);
}