Files
forge-invar/project/frag7.glsl
T
2026-08-26 17:32:51 +02:00

13 lines
135 B
GLSL

#version 460
// OUT
in vec2 vUV;
out vec4 fragColor;
uniform sampler2D iTex0;
void main() {
fragColor = texture(iTex0, vUV);
}