23 lines
449 B
GLSL
23 lines
449 B
GLSL
#version 140
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// FX A
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// -------------
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// IN: 1 (SRC A)
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// IN: 3 (FX A)
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// OUT: 5 (A+B)
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in vec2 vUV;
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out vec4 fragColor;
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#include inc_fx.glsl
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uniform sampler2D iTex1;
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uniform sampler2D iTex3;
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uniform int iSeed3;
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uniform int iState3;
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uniform vec3 iGroup2_1[7];
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void main() {
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fragColor = fx_stage(iState3, vUV, iTex1, iTex3, iSeed3, iGroup2_1[0], iGroup2_1[1].xy, iGroup2_1[2], iGroup2_1[3].xy, iGroup2_1[4], iGroup2_1[5].xy, iGroup2_1[6]);
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}
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