22 lines
419 B
GLSL
22 lines
419 B
GLSL
#version 460
|
|
|
|
// FX B
|
|
// -------------
|
|
// IN: 2 (SRC B)
|
|
// IN: 4 (FX B)
|
|
// OUT: 5 (A+B)
|
|
|
|
in vec2 vUV;
|
|
out vec4 fragColor;
|
|
|
|
#include inc_fx.glsl
|
|
|
|
uniform sampler2D iTex2;
|
|
uniform sampler2D iTex4;
|
|
uniform int iSeed4;
|
|
uniform vec3 iGroup2_2[7];
|
|
|
|
void main() {
|
|
fragColor = fx_stage(vUV, iTex2, iTex4, iSeed4, iGroup2_2[0], iGroup2_2[1].xy, iGroup2_2[2], iGroup2_2[3].xy, iGroup2_2[4], iGroup2_2[5].xy, iGroup2_2[6]);
|
|
}
|