16 lines
233 B
GLSL
16 lines
233 B
GLSL
#version 460
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// OUT
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in vec2 vUV;
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out vec4 fragColor;
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#include inc_functions.glsl
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uniform sampler2D iTex0;
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void main() {
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vec3 c = gauss(iTex0, vUV, 3, 2 / max(iResolution.x, iResolution.y)).xyz;
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fragColor = vec4(c, 1);
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}
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