feat(video): can build without video
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+4
-2
@@ -4,8 +4,10 @@
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#define SHADERS_H
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void shaders_init(ShaderProgram *program, const Project *project,
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const SharedContext *context, VideoCaptureArray *inputs,
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bool rebind);
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const SharedContext *context, bool rebind);
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void shaders_link_inputs(ShaderProgram *program, const Project *project,
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VideoCaptureArray *inputs);
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void shaders_update(ShaderProgram *program, const File *fragment_shader,
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unsigned int i, const Project *project);
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