working framebuffers, textures and feedback
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@@ -36,9 +36,10 @@ typedef struct ShaderProgram {
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GLuint programs[BUFFER_COUNT + 1];
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GLuint vertex_shader;
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GLuint fragment_shader;
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GLuint output_fragment_shader;
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GLuint fragment_shader; // TODO multiple
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GLuint itime_locations[BUFFER_COUNT];
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GLuint ires_locations[BUFFER_COUNT];
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GLuint frames_locations[BUFFER_COUNT + 1][BUFFER_COUNT];
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