working framebuffers, textures and feedback

This commit is contained in:
2025-09-15 00:29:23 +02:00
parent ede531de57
commit 01aafa4dd4
2 changed files with 143 additions and 88 deletions
+2 -1
View File
@@ -36,9 +36,10 @@ typedef struct ShaderProgram {
GLuint programs[BUFFER_COUNT + 1];
GLuint vertex_shader;
GLuint fragment_shader;
GLuint output_fragment_shader;
GLuint fragment_shader; // TODO multiple
GLuint itime_locations[BUFFER_COUNT];
GLuint ires_locations[BUFFER_COUNT];
GLuint frames_locations[BUFFER_COUNT + 1][BUFFER_COUNT];