refactor: debug improvements
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+21
-21
@@ -52,12 +52,12 @@ void main() {
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c += s(uv2,1,2) * texture(iTex5, uv2);
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c += s(uv2,2,2) * texture(iTex7, uv2);
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c += s(uv2,1,1) * texture(iTex6, uv2);
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c += s(uv2,2,1) * texture(iTex8, uv2);
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c += s(uv2,1,0) * texture(iTex6, uv2);
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c += s(uv2,2,0) * texture(iTex8, uv2);
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c += s(uv2,0,0) * debug(mod(uv2, 1));
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c += s(uv2,1,0) * texture(iTex9, uv2);
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c += s(uv2,2,0) * texture(iTex0, uv2);
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c += s(uv2,0,1) * debug(mod(uv2, 1));
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c += s(uv2,1,1) * texture(iTex9, uv2);
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c += s(uv2,2,1) * texture(iTex0, uv2);
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float f = 0;
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float t = 0;
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@@ -75,30 +75,30 @@ void main() {
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t += write_5(uv3, vec2(-53,26), texts[9]);
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}
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f += rect(uv3, vec2(-51, 8.5), vec2(2.1, 0.7));
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t += write_5(uv3, vec2(-53,8), texts[1]);
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f += rect(uv3, vec2(-51, -11.5), vec2(2.1, 0.7));
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t += write_5(uv3, vec2(-53,-12), texts[1]);
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if (iInputResolution2.x > 0) {
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c += s(uv2,0,1) * texture(iTex4, uv2);
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f += rect(uv3, vec2(-50.4, 6.5), vec2(2.8, 0.7));
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t += write_int(uv3, vec2(-53,6), iInputFPS2, 2);
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t += write_5(uv3, vec2(-50.5,6), texts[8]);
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c += s(uv2,0,2) * texture(iTex4, uv2);
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f += rect(uv3, vec2(-50.4, -13.5), vec2(2.8, 0.7));
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t += write_int(uv3, vec2(-53,-14), iInputFPS2, 2);
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t += write_5(uv3, vec2(-50.5,-14), texts[8]);
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} else {
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f += rect(uv3, vec2(-51.5, 6.5), vec2(1.6, 0.7));
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t += write_5(uv3, vec2(-53,6), texts[9]);
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f += rect(uv3, vec2(-51.5, -13.5), vec2(1.6, 0.7));
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t += write_5(uv3, vec2(-53,-14), texts[9]);
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}
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f += rect(uv3, vec2(-14.5, 28.5), vec2(2.6, 0.7));
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t += write_5(uv3, vec2(-17,28), texts[2]);
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f += rect(uv3, vec2(-14.5, 8.5), vec2(2.6, 0.7));
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t += write_5(uv3, vec2(-17,8), texts[3]);
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f += rect(uv3, vec2(-14.5, -11.5), vec2(2.6, 0.7));
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t += write_5(uv3, vec2(-17,-12), texts[3]);
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f += rect(uv3, vec2(21, 28.5), vec2(2.1, 0.7));
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t += write_5(uv3, vec2(19,28), texts[4]);
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f += rect(uv3, vec2(21, 8.5), vec2(2.1, 0.7));
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t += write_5(uv3, vec2(19,8), texts[5]);
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f += rect(uv3, vec2(-15.5, -11.5), vec2(1.6, 0.7));
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t += write_5(uv3, vec2(-17,-12), texts[6]);
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f += rect(uv3, vec2(20.5, -11.5), vec2(1.6, 0.7));
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t += write_5(uv3, vec2(19,-12), texts[7]);
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f += rect(uv3, vec2(21, -11.5), vec2(2.1, 0.7));
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t += write_5(uv3, vec2(19,-12), texts[5]);
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f += rect(uv3, vec2(-15.5, 8.5), vec2(1.6, 0.7));
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t += write_5(uv3, vec2(-17,8), texts[6]);
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f += rect(uv3, vec2(20.5, 8.5), vec2(1.6, 0.7));
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t += write_5(uv3, vec2(19,8), texts[7]);
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fragColor = mix(c, vec4(f - t), f);
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}
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