rename device -> video capture and inputs when used
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+3
-3
@@ -4,8 +4,8 @@
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#define SHADERS_H
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ShaderProgram shaders_init(File *fragment_shaders, ConfigFile shader_config,
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Context context, VideoCapture *video_captures,
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unsigned int count, ShaderProgram *previous);
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Context context, VideoCapture *inputs,
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unsigned int input_count, ShaderProgram *previous);
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void shaders_update(ShaderProgram program, File *fragment_shaders,
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unsigned int i);
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@@ -17,6 +17,6 @@ void shaders_free(ShaderProgram program);
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void shaders_free_window(ShaderProgram program, bool secondary);
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void shaders_free_video(ShaderProgram program, VideoCapture video_capture);
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void shaders_free_input(ShaderProgram program, VideoCapture input);
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#endif /* SHADERS_H */
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