refactor: split frag0 into multiple files
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+4
-2
@@ -85,7 +85,7 @@ make -f Makefile.dev release-arch
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- [x] Clean code and fix things
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- [x] Share openGL state between monitor and screen
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- [ ] Default project
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- [ ] split with includes
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- [x] split with includes
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- [ ] src 9: game of life
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- [ ] src 10 : ?
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- [ ] src 11 : ?
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@@ -94,7 +94,8 @@ make -f Makefile.dev release-arch
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- [ ] src 15 : debug -> calibration screen
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- [ ] fx 11 : colorize range (pretty color ranges)
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- [ ] fx 12 : spill
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- [ ] frag 10 : move debug screen here + add src/fx/A/B indicators
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- [x] frag 10 : move debug screen here
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- [ ] debug : add src/fx/A/B indicators
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- [ ] Other
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- [x] `forge_project.cfg`
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- [x] Define frag prefix in config
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@@ -103,6 +104,7 @@ make -f Makefile.dev release-arch
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- [x] Pass "heavy" struct as pointer to avoid stack overload
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- [x] Clean and sort args
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- [x] `--auto-random` / `--no-auto-random`
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- [x] Dump failed compilation into tmp file
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- [ ] Update readme with usage documentation
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- [x] Documentation in default config file
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- [x] Clone "shaders" and config in system path at setup
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