refactor: split frag0 into multiple files
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@@ -1,4 +1,4 @@
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#include frag0.glsl
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#version 460
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// VIDEO 1
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// -----------
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@@ -8,6 +8,13 @@
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in vec2 vUV;
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out vec4 fragColor;
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#include inc_yuv.glsl
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uniform sampler2D iTex0;
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uniform sampler2D iTex1;
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uniform int iInputFormat1;
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uniform vec2 iInputResolution1;
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void main() {
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if (iInputFormat1 == YUYV_FOURCC) {
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fragColor = yuyvTex(iTex1, vUV, int(iInputResolution1.x));
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