refactor: split frag0 into multiple files

This commit is contained in:
2025-11-08 22:35:10 +01:00
parent b4b79cea12
commit 248c947fad
31 changed files with 2041 additions and 1875 deletions
+14 -2
View File
@@ -1,4 +1,4 @@
#include frag0.glsl
#version 460
// MONITOR
// ---
@@ -6,6 +6,18 @@
in vec2 vUV;
out vec4 fragColor;
#include inc_debug.glsl
uniform sampler2D iTex0;
uniform sampler2D iTex1;
uniform sampler2D iTex2;
uniform sampler2D iTex3;
uniform sampler2D iTex4;
uniform sampler2D iTex5;
uniform sampler2D iTex6;
uniform sampler2D iTex7;
uniform sampler2D iTex8;
uniform sampler2D iTex9;
uniform int iInputFPS1;
uniform int iInputFPS2;
@@ -43,7 +55,7 @@ void main() {
c += s(uv2,1,1) * texture(iTex6, uv2);
c += s(uv2,2,1) * texture(iTex8, uv2);
c += s(uv2,0,0) * src_15(mod(uv2, 1), 0, vec3(0), vec2(0), vec3(0), vec2(0), vec3(0), vec2(0));
c += s(uv2,0,0) * debug(mod(uv2, 1));
c += s(uv2,1,0) * texture(iTex9, uv2);
c += s(uv2,2,0) * texture(iTex0, uv2);