refactor: split frag0 into multiple files
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+14
-2
@@ -1,4 +1,4 @@
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#include frag0.glsl
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#version 460
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// MONITOR
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// ---
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@@ -6,6 +6,18 @@
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in vec2 vUV;
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out vec4 fragColor;
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#include inc_debug.glsl
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uniform sampler2D iTex0;
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uniform sampler2D iTex1;
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uniform sampler2D iTex2;
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uniform sampler2D iTex3;
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uniform sampler2D iTex4;
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uniform sampler2D iTex5;
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uniform sampler2D iTex6;
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uniform sampler2D iTex7;
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uniform sampler2D iTex8;
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uniform sampler2D iTex9;
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uniform int iInputFPS1;
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uniform int iInputFPS2;
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@@ -43,7 +55,7 @@ void main() {
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c += s(uv2,1,1) * texture(iTex6, uv2);
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c += s(uv2,2,1) * texture(iTex8, uv2);
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c += s(uv2,0,0) * src_15(mod(uv2, 1), 0, vec3(0), vec2(0), vec3(0), vec2(0), vec3(0), vec2(0));
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c += s(uv2,0,0) * debug(mod(uv2, 1));
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c += s(uv2,1,0) * texture(iTex9, uv2);
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c += s(uv2,2,0) * texture(iTex0, uv2);
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