refactor: split frag0 into multiple files
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@@ -1,4 +1,4 @@
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#include frag0.glsl
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#version 460
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// A+B
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// ------------
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@@ -9,6 +9,14 @@
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in vec2 vUV;
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out vec4 fragColor;
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#include inc_magic.glsl
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#include inc_functions.glsl
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uniform sampler2D iTex7;
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uniform sampler2D iTex8;
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uniform int iSeed7;
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uniform vec3 iMidi3_1[2];
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void main() {
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float mix_value = magic(iMidi3_1[1].xy, vec3(1, 0, 0), iSeed7);
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bool mix_type = magic_trigger(vec3(iMidi3_1[0].x, 0, 0), iSeed7 + 10);
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