refactor: split frag0 into multiple files

This commit is contained in:
2025-11-08 22:35:10 +01:00
parent b4b79cea12
commit 248c947fad
31 changed files with 2041 additions and 1875 deletions
+9 -1
View File
@@ -1,4 +1,4 @@
#include frag0.glsl
#version 460
// A+B
// ------------
@@ -9,6 +9,14 @@
in vec2 vUV;
out vec4 fragColor;
#include inc_magic.glsl
#include inc_functions.glsl
uniform sampler2D iTex7;
uniform sampler2D iTex8;
uniform int iSeed7;
uniform vec3 iMidi3_1[2];
void main() {
float mix_value = magic(iMidi3_1[1].xy, vec3(1, 0, 0), iSeed7);
bool mix_type = magic_trigger(vec3(iMidi3_1[0].x, 0, 0), iSeed7 + 10);