refactor: split frag0 into multiple files
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@@ -1,4 +1,4 @@
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#include frag0.glsl
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#version 460
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// MFX
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// ------------
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@@ -9,6 +9,14 @@
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in vec2 vUV;
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out vec4 fragColor;
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#include inc_fx.glsl
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uniform sampler2D iTex9;
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uniform sampler2D iTex0;
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uniform int iSeed8;
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uniform vec3 iMidi2_3[7];
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uniform vec3 iMidi3_1[2];
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void main() {
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vec4 color = fx_stage(vUV, iTex9, iTex0, iSeed8, iMidi2_3[0], iMidi2_3[1].xy, iMidi2_3[2], iMidi2_3[3].xy, iMidi2_3[4], iMidi2_3[5].xy, iMidi2_3[6]);
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