refactor: split frag0 into multiple files
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@@ -1,4 +1,4 @@
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#include frag0.glsl
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#version 460
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// OUT
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// ---
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@@ -6,6 +6,8 @@
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in vec2 vUV;
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out vec4 fragColor;
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uniform sampler2D iTex0;
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void main() {
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fragColor = texture(iTex0, vUV);
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}
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