refactor: split frag0 into multiple files

This commit is contained in:
2025-11-08 22:35:10 +01:00
parent b4b79cea12
commit 248c947fad
31 changed files with 2041 additions and 1875 deletions
+200
View File
@@ -0,0 +1,200 @@
#include inc_magic.glsl
#include inc_functions.glsl
#include inc_yuv.glsl
#include inc_cp437.glsl
#ifndef INC_DEBUG
#define INC_DEBUG
uniform int iFPS;
uniform vec2 iInputResolution1;
uniform vec2 iInputResolution2;
uniform int iInputFormat1;
uniform int iInputFormat2;
uniform int iAutoRand;
uniform int iPage;
uniform int iSelected;
uniform int iSeed1;
uniform int iSeed2;
uniform int iSeed3;
uniform int iSeed4;
uniform int iSeed5;
uniform int iSeed6;
uniform int iSeed7;
uniform int iSeed8;
uniform int iState3;
uniform int iState4;
uniform int iState5;
uniform int iState6;
uniform int iState8;
uniform int iActive1;
uniform int iActive2;
uniform vec3 iMidi2_1[7];
uniform vec3 iMidi2_2[7];
uniform vec3 iMidi2_3[7];
uniform vec3 iMidi3_1[2];
vec4 debug(vec2 vUV)
{
// start
vec2 uv0 = vUV.st;
float ratio = iResolution.x / iResolution.y;
vec2 uv1 = (uv0 - .5) * vec2(ratio, 1);
// inputs
int selected_srca = iState3 - 1;
int selected_srcb = iState4 - 1;
int selected_fxa = iState5 - 1;
int selected_fxb = iState6 - 1;
int selected_mfx = iState8 - 1;
float fxa_value = magic(iMidi2_1[6].xy, vec3(1, 0, 0), iSeed5);
bool fxa_invert = magic_trigger(vec3(iMidi2_1[6].z, 0, 0), iSeed5);
float fxb_value = magic(iMidi2_2[6].xy, vec3(1, 0, 0), iSeed6);
bool fxb_invert = magic_trigger(vec3(iMidi2_2[6].z, 0, 0), iSeed6);
float mfx_value = magic(iMidi2_3[6].xy, vec3(1, 0, 0), iSeed8);
bool mfx_invert = magic_trigger(vec3(iMidi2_3[6].z, 0, 0), iSeed8);
float mix_value = magic(iMidi3_1[1].xy, vec3(1, 0, 0), iSeed7);
bool mix_type = magic_trigger(vec3(iMidi3_1[0].x, 0, 0), iSeed7 + 10);
// logic
const int texts[6][5] = {
{0x46, 0x50, 0x53, 0x00, 0x00}, // FPS
{0x54, 0x45, 0x4D, 0x50, 0x4F}, // TEMPO
{0x54, 0x49, 0x4D, 0x45, 0x00}, // TIME
{0x44, 0x45, 0x4D, 0x4F, 0x00}, // DEMO
{0x4C, 0x49, 0x56, 0x45, 0x00}, // LIVE
{0x2B, 0x52, 0x41, 0x4E, 0x44}, // +RAND
};
vec2 uv2 = uv1;
uv2 *= 10;
uv2.x -= 0.5;
uv2.y += 0.5;
vec2 uv3 = uv1 * 30;
// base frame
float f =
h_rect(uv2, vec2(-5, -2), vec2(1), 0.1) +
h_rect(uv2, vec2(-2, -2), vec2(1), 0.1) +
rect(uv2, vec2(-3.5, -2), vec2(0.5, 0.1)) +
h_rect(uv2, vec2(-5, 2), vec2(1), 0.1) +
h_rect(uv2, vec2(-2, 2), vec2(1), 0.1) +
rect(uv2, vec2(-3.5, 2), vec2(0.5, 0.1)) +
h_rect(uv2, vec2(2, 0), vec2(1), 0.1) +
h_rect(uv2, vec2(5, 0), vec2(1), 0.1) +
rect(uv2, vec2(3.5, 0), vec2(0.5, 0.1)) +
rect(uv2, vec2(0.55, -2), vec2(1.5, 0.1)) +
rect(uv2, vec2(2, -1.55), vec2(0.1, 0.55)) +
rect(uv2, vec2(0.55, 2), vec2(1.5, 0.1)) +
rect(uv2, vec2(2, 1.55), vec2(0.1, 0.55)) +
rect(uv2, vec2(7.5, 0), vec2(1.5, 0.1)) +
h_rect(uv2, vec2(-9, -3.9), vec2(1), 0.1);
// show selected src/fx
f += char_at(uv2, vec2(-5.4, 1.45), hex_chars[selected_srca]);
f += char_at(uv2, vec2(-5.4, -2.55), hex_chars[selected_srcb]);
f += char_at(uv2, vec2(-2.4, 1.45), hex_chars[selected_fxa]);
f += fxa_invert ? rect(uv2, vec2(-2, 2.7), vec2(0.5, 0.05)) : 0;
f += char_at(uv2, vec2(-2.4, -2.55), hex_chars[selected_fxb]);
f += fxb_invert ? rect(uv2, vec2(-2, -1.3), vec2(0.5, 0.05)) : 0;
f += char_at(uv2, vec2(4.6, -0.55), hex_chars[selected_mfx]);
f += mfx_invert ? rect(uv2, vec2(5, 0.7), vec2(0.5, 0.05)) : 0;
// show current selected
f += iSelected == 3 ? h_rect(uv2, vec2(-5, 2), vec2(1.2), 0.1) : 0;
f += iSelected == 4 ? h_rect(uv2, vec2(-5, -2), vec2(1.2), 0.1) : 0;
f += iSelected == 5 ? h_rect(uv2, vec2(-2, 2), vec2(1.2), 0.1) : 0;
f += iSelected == 6 ? h_rect(uv2, vec2(-2, -2), vec2(1.2), 0.1) : 0;
f += iSelected == 8 ? h_rect(uv2, vec2(5, 0), vec2(1.2), 0.1) : 0;
// show selected src/fx
f += iActive1 == 1 ? h_rect(uv2, vec2(-5, 0.8), vec2(1, 0), 0.1) : 0;
f += iActive1 == 2 ? h_rect(uv2, vec2(-5, -3.2), vec2(1, 0), 0.1) : 0;
f += iActive2 == 1 ? h_rect(uv2, vec2(-2, 0.8), vec2(1.2, 0), 0.1) : 0;
f += iActive2 == 2 ? h_rect(uv2, vec2(-2, -3.2), vec2(1, 0), 0.1) : 0;
f += iActive2 == 3 ? h_rect(uv2, vec2(5, -1.2), vec2(1, 0), 0.1) : 0;
// show inputs / feedback
float line_a_a = rect(uv2, vec2(-8, 2), vec2(2, 0.1));
float line_a_b = rect(uv2, vec2(-7, 2), vec2(1, 0.1)) + rect(uv2, vec2(-8, 0.5), vec2(0.1, 1.6)) + rect(uv2, vec2(-9, -1), vec2(1, 0.1));
float line_a_f = rect(uv2, vec2(-6.5, 2), vec2(0.5, 0.1)) + rect(uv2, vec2(0, 4), vec2(7, 0.1)) + rect(uv2, vec2(-7, 3), vec2(0.1, 1.1)) + rect(uv2, vec2(7, 2), vec2(0.1, 2.1));
if (selected_srca == 5 && iInputFormat1 == YUYV_FOURCC) {
f += iInputResolution1.x > 0 ? line_a_a : line_a_f;
} else if (selected_srca == 10 && iInputFormat2 == YUYV_FOURCC) {
f += iInputResolution2.x > 0 ? line_a_b : line_a_f;
} else if (selected_srca % 5 == 0) {
f += line_a_f;
}
float line_b_a = rect(uv2, vec2(-6.5, -2), vec2(0.5, 0.1)) + rect(uv2, vec2(-7, -0.5), vec2(0.1, 1.6)) + rect(uv2, vec2(-8.5, 1), vec2(1.5, 0.1));
float line_b_b = rect(uv2, vec2(-8, -2), vec2(2, 0.1));
float line_b_f = rect(uv2, vec2(-6.5, -2), vec2(0.5, 0.1)) + rect(uv2, vec2(0, -4), vec2(7, 0.1)) + rect(uv2, vec2(-7, -3), vec2(0.1, 1.1)) + rect(uv2, vec2(7, -2), vec2(0.1, 2.1));
if (selected_srcb == 5 && iInputFormat1 == YUYV_FOURCC) {
f += iInputResolution1.x > 0 ? line_b_a : line_b_f;
} else if (selected_srcb == 10 && iInputFormat2 == YUYV_FOURCC) {
f += iInputResolution2.x > 0 ? line_b_b : line_b_f;
} else if (selected_srcb % 5 == 0) {
f += line_b_f;
}
// show page
f += char_at(uv2, vec2(-9.2, -4.3), hex_chars[iPage]);
// show fx values
float fx_rect = 0;
f = mix(f, 1 - f, rect(uv2, vec2(-2, 1.1 + 0.9 * fxa_value), vec2(0.9, 0.9 * fxa_value)));
f = mix(f, 1 - f, rect(uv2, vec2(-2, -2.9 + 0.9 * fxb_value), vec2(0.9, 0.9 * fxb_value)));
f = mix(f, 1 - f, rect(uv2, vec2(5, -0.9 + 0.9 * mfx_value), vec2(0.9, 0.9 * mfx_value)));
// show mix
f += char_at(uv2, vec2(1.55, -0.6), mix_type ? 0x4B : 0x4D);
f = mix(f, 1 - f, rect(uv2, vec2(2, -0.9 + 0.9 * mix_value), vec2(0.9, 0.9 * mix_value)));
// show debug info
float v = 0;
float x = 0;
x = -15;
f += write_5(uv3, vec2(x,13), texts[0]);
f += write_int(uv3, vec2(x - 3.5,13), iFPS, 3);
v = min(1, iFPS/60.0);
f += h_rect(uv3, vec2(x, 12), vec2(4, 0.5), 0.2);
f += rect(uv3, vec2(x + 4 * v - 4, 12), vec2(4 * v, 0.4));
x = 0;
f += write_5(uv3, vec2(x,13), texts[1]);
f += write_int(uv3, vec2(x - 3.5,13), int(iTempo), 3);
v = fract(iBeats);
f += h_rect(uv3, vec2(x, 12), vec2(4, 0.5), 0.2);
f += rect(uv3, vec2(x + 4 * v - 4, 12), vec2(4 * v, 0.4));
x = 15;
f += write_5(uv3, vec2(x,13), texts[2]);
f += write_int(uv3, vec2(x - 5.5,13), int(iTime), 5);
v = fract(iTime);
f += h_rect(uv3, vec2(x, 12), vec2(4, 0.5), 0.2);
f += rect(uv3, vec2(x + 4 * v - 4, 12), vec2(4 * v, 0.4));
if (iAutoRand > 0) {
f += write_5(uv3, vec2(-4,-15), iDemo > 0 ? texts[3] : texts[4]);
f += write_5(uv3, vec2(0,-15), texts[5]);
} else {
f += write_5(uv3, vec2(-2,-15), iDemo > 0 ? texts[3] : texts[4]);
}
return vec4(f);
}
#endif