refactor: split frag0 into multiple files
This commit is contained in:
+1
-1
@@ -70,7 +70,7 @@ void config_file_read(ConfigFile *config, char *path) {
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config->map = hashmap_new(sizeof(ConfigFileItem), 0, 0, 0, item_hash,
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item_compare, NULL, NULL);
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file = file_read(path);
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file_read(&file, path);
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if (file.error) {
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return;
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+24
-8
@@ -67,16 +67,32 @@ bool file_update(File *file) {
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return true;
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}
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File file_read(char *path) {
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File file;
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void file_read(File *file, char *path) {
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strncpy(file->path, path, STR_LEN);
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file->content = NULL;
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file->error = false;
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file->last_write = 0;
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strncpy(file.path, path, STR_LEN);
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file.content = NULL;
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file.error = false;
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file.last_write = 0;
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file_update(file);
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}
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file_update(&file);
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return file;
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void file_dump(char *path, char *content) {
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FILE *file_pointer;
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log_info("Dumping %s...", path);
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// open file
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file_pointer = fopen(path, "w");
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if (file_pointer == NULL) {
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log_warn("Cannot open file '%s'", path);
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return;
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}
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// write file
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fprintf(file_pointer, "%s", content);
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// close file
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fclose(file_pointer);
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}
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void file_write(char *path, StringArray *lines) {
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+3
-1
@@ -3,7 +3,7 @@
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#ifndef FILE_H
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#define FILE_H
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File file_read(char *path);
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void file_read(File *file, char *path);
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bool file_should_update(File *file);
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@@ -11,6 +11,8 @@ bool file_update(File *file);
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void file_write(char *path, StringArray *lines);
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void file_dump(char *path, char *content);
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void file_free(File *file);
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#endif /* FILE_H */
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+14
-12
@@ -11,30 +11,29 @@
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#include "string.h"
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static bool parse_fragment_shader_file(Project *project, unsigned int i) {
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File tmp_file, fragment_shader;
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File tmp_file;
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char file_path[STR_LEN];
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char *include_pos, *include_end;
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char included_file[STR_LEN];
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char *new_content;
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fragment_shader = project->fragment_shaders[i][0];
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project->sub_counts.values[i] = 0;
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include_pos = strstr(fragment_shader.content, "#include ");
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include_pos = strstr(project->fragment_shaders[i][0].content, "\n#include ");
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while (include_pos != NULL && project->sub_counts.values[i] < MAX_SUB_FILE) {
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include_end = strstr(include_pos, "\n");
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include_end = strstr(include_pos + 1, "\n");
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if (include_end == NULL) {
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log_error("Invalid '#include' directive in '%s'", fragment_shader.path);
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log_error("Invalid '#include' directive in '%s'",
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project->fragment_shaders[i][0].path);
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return false;
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}
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strlcpy(included_file, include_pos + 9, include_end - include_pos - 8);
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strlcpy(included_file, include_pos + 10, include_end - include_pos - 9);
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snprintf(file_path, STR_LEN, "%s/%s", project->path, included_file);
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tmp_file = file_read(file_path);
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file_read(&tmp_file, file_path);
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if (tmp_file.error) {
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return false;
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@@ -43,14 +42,17 @@ static bool parse_fragment_shader_file(Project *project, unsigned int i) {
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project->fragment_shaders[i][++project->sub_counts.values[i]] = tmp_file;
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new_content = string_replace_at(
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fragment_shader.content, include_pos - fragment_shader.content,
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include_end - fragment_shader.content, tmp_file.content);
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project->fragment_shaders[i][0].content,
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include_pos + 1 - project->fragment_shaders[i][0].content,
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include_end - project->fragment_shaders[i][0].content,
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tmp_file.content);
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project->fragment_shaders[i][0].content = new_content;
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file_free(&tmp_file);
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include_pos = strstr(fragment_shader.content, "#include ");
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include_pos =
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strstr(project->fragment_shaders[i][0].content, "\n#include ");
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}
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return true;
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@@ -63,7 +65,7 @@ static bool read_fragment_shader_file(Project *project, char *frag_prefix,
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snprintf(file_path, STR_LEN, "%s/%s%d.glsl", project->path, frag_prefix,
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i + 1);
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project->fragment_shaders[i][0] = file_read(file_path);
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file_read(&project->fragment_shaders[i][0], file_path);
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if (project->fragment_shaders[i][0].error) {
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return false;
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+16
-6
@@ -8,6 +8,7 @@
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#include "config.h"
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#include "config_file.h"
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#include "constants.h"
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#include "file.h"
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#include "shaders.h"
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#define GLAD_GL_IMPLEMENTATION
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@@ -206,6 +207,7 @@ static bool compile_shader(GLuint shader_id, char *name, char *source_code) {
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if (status_params == GL_FALSE) {
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log_error("Failed to compile\n%s", log);
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file_dump("error.glsl", source_code);
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} else {
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log_info("Compilation successful");
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}
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@@ -479,7 +481,7 @@ static void write_uniform_multi_3f(GLuint location, unsigned int count,
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static void use_program(ShaderProgram *program, int i, bool output,
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SharedContext *context) {
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unsigned int j, k, offset;
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unsigned int j, k, offset, subcount;
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GLuint subroutines[ARRAY_SIZE];
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// use specific shader program
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glUseProgram(program->programs[i]);
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@@ -547,14 +549,22 @@ static void use_program(ShaderProgram *program, int i, bool output,
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// set subroutines for fragment and update state uniforms
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k = context->state.values[i];
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subcount = 0;
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for (j = 0; j < program->sub_type_count; j++) {
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subroutines[j] = program->sub_locations[i * program->sub_type_count *
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program->sub_variant_count +
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j * program->sub_variant_count + k];
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if (program->sub_locations[i * program->sub_variant_count *
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program->sub_type_count +
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j * program->sub_variant_count + k] !=
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unused_uniform) {
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subroutines[subcount++] =
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program->sub_locations[i * program->sub_variant_count *
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program->sub_type_count +
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j * program->sub_variant_count + k];
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}
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}
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glUniformSubroutinesuiv(GL_FRAGMENT_SHADER, program->sub_type_count,
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subroutines);
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if (subcount > 0) {
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glUniformSubroutinesuiv(GL_FRAGMENT_SHADER, subcount, subroutines);
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}
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// set GL_TEXTURE(X) to uniform sampler2D texX
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for (j = 0; j < program->tex_count; j++) {
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+2
-3
@@ -60,12 +60,11 @@ char *string_replace_at(char *src, unsigned int from, unsigned int to,
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src_len = strlen(src);
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rpl_len = strlen(rpl);
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dst =
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malloc(src_len - (to - from) + rpl_len + 1); // +1 for the null-terminator
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dst = malloc(src_len - (to - from) + rpl_len + 1);
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strncpy(dst, src, from);
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strncpy(dst + from, rpl, rpl_len);
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strncpy(dst + from + rpl_len, src + to, src_len - to);
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strlcpy(dst + from + rpl_len, src + to, src_len - to + 1);
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return dst;
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}
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