refactor: split frag0 into multiple files
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+14
-12
@@ -11,30 +11,29 @@
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#include "string.h"
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static bool parse_fragment_shader_file(Project *project, unsigned int i) {
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File tmp_file, fragment_shader;
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File tmp_file;
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char file_path[STR_LEN];
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char *include_pos, *include_end;
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char included_file[STR_LEN];
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char *new_content;
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fragment_shader = project->fragment_shaders[i][0];
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project->sub_counts.values[i] = 0;
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include_pos = strstr(fragment_shader.content, "#include ");
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include_pos = strstr(project->fragment_shaders[i][0].content, "\n#include ");
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while (include_pos != NULL && project->sub_counts.values[i] < MAX_SUB_FILE) {
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include_end = strstr(include_pos, "\n");
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include_end = strstr(include_pos + 1, "\n");
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if (include_end == NULL) {
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log_error("Invalid '#include' directive in '%s'", fragment_shader.path);
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log_error("Invalid '#include' directive in '%s'",
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project->fragment_shaders[i][0].path);
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return false;
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}
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strlcpy(included_file, include_pos + 9, include_end - include_pos - 8);
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strlcpy(included_file, include_pos + 10, include_end - include_pos - 9);
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snprintf(file_path, STR_LEN, "%s/%s", project->path, included_file);
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tmp_file = file_read(file_path);
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file_read(&tmp_file, file_path);
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if (tmp_file.error) {
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return false;
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@@ -43,14 +42,17 @@ static bool parse_fragment_shader_file(Project *project, unsigned int i) {
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project->fragment_shaders[i][++project->sub_counts.values[i]] = tmp_file;
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new_content = string_replace_at(
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fragment_shader.content, include_pos - fragment_shader.content,
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include_end - fragment_shader.content, tmp_file.content);
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project->fragment_shaders[i][0].content,
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include_pos + 1 - project->fragment_shaders[i][0].content,
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include_end - project->fragment_shaders[i][0].content,
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tmp_file.content);
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project->fragment_shaders[i][0].content = new_content;
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file_free(&tmp_file);
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include_pos = strstr(fragment_shader.content, "#include ");
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include_pos =
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strstr(project->fragment_shaders[i][0].content, "\n#include ");
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}
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return true;
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@@ -63,7 +65,7 @@ static bool read_fragment_shader_file(Project *project, char *frag_prefix,
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snprintf(file_path, STR_LEN, "%s/%s%d.glsl", project->path, frag_prefix,
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i + 1);
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project->fragment_shaders[i][0] = file_read(file_path);
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file_read(&project->fragment_shaders[i][0], file_path);
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if (project->fragment_shaders[i][0].error) {
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return false;
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