srx 14 : isometric
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@@ -79,6 +79,36 @@ vec3 shift3(vec3 c, float f) {
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return shift(shift(shift(c, f), f), f);
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}
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vec3 mix3(vec3 c1, vec3 c2, vec3 c3, float x) {
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return istep(0.5, x) * mix(c1, c2, x * 2)
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+ step(0.5, x) * mix(c2, c3, x * 2 - 1)
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;
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}
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vec3 mix4(vec3 c1, vec3 c2, vec3 c3, vec3 c4, float x) {
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return istep(0.333, x) * mix(c1, c2, x * 3)
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+ step(0.333, x) * istep(0.667, x) * mix(c2, c3, x * 3 - 1)
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+ step(0.667, x) * mix(c3, c4, x * 3 - 2);
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;
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}
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vec3 mix5(vec3 c1, vec3 c2, vec3 c3, vec3 c4, vec3 c5, float x) {
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return istep(0.25, x) * mix(c1, c2, x * 4)
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+ step(0.25, x) * istep(0.5, x) * mix(c2, c3, x * 4 - 1)
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+ step(0.5, x) * istep(0.75, x) * mix(c3, c4, x * 4 - 2)
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+ step(0.75, x) * mix(c4, c5, x * 4 - 3)
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;
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}
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vec3 mix6(vec3 c1, vec3 c2, vec3 c3, vec3 c4, vec3 c5, vec3 c6, float x) {
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return istep(0.2, x) * mix(c1, c2, x * 5)
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+ step(0.2, x) * istep(0.4, x) * mix(c2, c3, x * 5 - 1)
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+ step(0.4, x) * istep(0.6, x) * mix(c3, c4, x * 5 - 2)
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+ step(0.6, x) * istep(0.8, x) * mix(c4, c5, x * 5 - 3)
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+ step(0.8, x) * mix(c5, c6, x * 5 - 4)
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;
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}
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float mean(vec3 v)
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{
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return v.x * 0.3333 + v.y * 0.3333 + v.z * 0.3333;
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