diff --git a/src/args.c b/src/args.c index a3b68d3..6d5eda3 100644 --- a/src/args.c +++ b/src/args.c @@ -3,6 +3,7 @@ #include #include +#include "args.h" #include "config.h" #include "logs.h" #include "types.h" diff --git a/src/file.c b/src/file.c index f769210..600d014 100644 --- a/src/file.c +++ b/src/file.c @@ -6,6 +6,7 @@ #include #include +#include "file.h" #include "logs.h" #include "strings.h" #include "types.h" diff --git a/src/forge.c b/src/forge.c index ef8f472..9be8bef 100644 --- a/src/forge.c +++ b/src/forge.c @@ -5,6 +5,7 @@ #include "config.h" #include "file.h" +#include "forge.h" #include "logs.h" #include "shaders.h" #include "timer.h" diff --git a/src/main.c b/src/main.c index 3c45b5f..4758046 100644 --- a/src/main.c +++ b/src/main.c @@ -5,6 +5,7 @@ #include "args.h" #include "config.h" #include "forge.h" +#include "main.h" int main(int argc, char **argv) { Parameters params; diff --git a/src/main.h b/src/main.h index 1a48588..396a795 100644 --- a/src/main.h +++ b/src/main.h @@ -1,4 +1,6 @@ #ifndef MAIN_H #define MAIN_H +int main(int argc, char **argv); + #endif /* MAIN_H */ \ No newline at end of file diff --git a/src/shaders.c b/src/shaders.c index efeb131..84ab162 100644 --- a/src/shaders.c +++ b/src/shaders.c @@ -5,6 +5,7 @@ #include "config.h" #include "constants.h" #include "logs.h" +#include "shaders.h" #include "types.h" static bool compile_shader(GLuint shader_id, char *name, char *source_code) { diff --git a/src/strings.c b/src/strings.c index ddf11e9..45e264e 100644 --- a/src/strings.c +++ b/src/strings.c @@ -1,6 +1,8 @@ #include #include +#include "strings.h" + char *strings_concat(const char *s1, const char *s2) { char *result; diff --git a/src/timer.c b/src/timer.c index f1743b9..6054828 100644 --- a/src/timer.c +++ b/src/timer.c @@ -1,5 +1,6 @@ #include +#include "timer.h" #include "types.h" Timer timer_init(const unsigned int target) { diff --git a/src/window.c b/src/window.c index 048d930..d96eb3a 100644 --- a/src/window.c +++ b/src/window.c @@ -5,6 +5,7 @@ #include "logs.h" #include "types.h" +#include "window.h" #define GLAD_GL_IMPLEMENTATION #include