chore: shaders upgrade
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@@ -6,8 +6,6 @@
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in vec2 vUV;
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out vec4 fragColor;
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uniform int iInputFormat2;
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void main() {
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if (iInputFormat2 == YUYV_FOURCC) {
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fragColor = yuyvTex(iTex2, vUV, int(iInputResolution2.x));
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