chore: shaders upgrade

This commit is contained in:
2025-11-07 18:06:51 +01:00
parent 1ed3f4baf5
commit 261ff88583
9 changed files with 97 additions and 92 deletions
+1 -3
View File
@@ -8,11 +8,9 @@ in vec2 vUV;
out vec4 fragColor;
void main() {
vec4 color = fx_stage(vUV, iTex9, iTex0, iSeed8, iMidi2_3[0], iMidi2_3[1].xy, iMidi2_3[2], iMidi2_3[3].xy, iMidi2_3[4], iMidi2_3[5].xy, iMidi2_3[6].xy);
vec4 color = fx_stage(vUV, iTex9, iTex0, iSeed8, iMidi2_3[0], iMidi2_3[1].xy, iMidi2_3[2], iMidi2_3[3].xy, iMidi2_3[4], iMidi2_3[5].xy, iMidi2_3[6]);
color = mix(color, vec4(0), iMidi3_1[0].y);
color = mix(color, 1 - color, iMidi3_1[0].z);
fragColor = color;
}