chore: shaders upgrade
This commit is contained in:
+1
-1
@@ -536,7 +536,7 @@ static void use_program(ShaderProgram program, int i, bool output,
|
||||
|
||||
for (j = 0; j < program.frag_count; j++) {
|
||||
write_uniform_1i(program.istate_locations[i * program.frag_count + j],
|
||||
context->state.values[j]);
|
||||
context->state.values[j] + 1);
|
||||
}
|
||||
|
||||
offset = 0;
|
||||
|
||||
Reference in New Issue
Block a user