select screen

This commit is contained in:
2025-09-12 11:26:17 +02:00
parent a3e83ef0b4
commit 2fa5164cb6
7 changed files with 93 additions and 28 deletions
+33 -6
View File
@@ -45,42 +45,69 @@ static const char *fragment_shader_text =
void error_callback(int error, const char *description) {
fprintf(stderr, "Error %d: %s\n", error, description);
glfwTerminate();
exit(EXIT_FAILURE);
}
static void key_callback(GLFWwindow *window, int key, int scancode, int action,
int mods) {
// close window on escape key
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) {
glfwSetWindowShouldClose(window, GLFW_TRUE);
}
}
void *init_window(GLFWwindow **window) {
void *init_window(GLFWwindow **window, Parameters params) {
// set errors handler
glfwSetErrorCallback(error_callback);
// print current GLFW version
fprintf(stdout, "[GLFW] %s\n", glfwGetVersionString());
// init GLFW
if (!glfwInit()) {
fprintf(stderr, "[GLFW] Initialization failed\n");
exit(EXIT_FAILURE);
}
// add context to window before creation
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_DECORATED, NULL);
glfwWindowHint(GLFW_DECORATED, 0);
(*window) = glfwCreateWindow(640, 480, PACKAGE " " VERSION,
glfwGetPrimaryMonitor(), NULL);
// detect monitors
int count;
GLFWmonitor **monitors = glfwGetMonitors(&count);
// check selected monitor availability
if (params.screen >= count) {
fprintf(stderr, "Screen %d is out of range [0-%d]\n", params.screen,
count - 1);
glfwTerminate();
exit(EXIT_FAILURE);
}
// create fullscreen window in selected monitor
(*window) = glfwCreateWindow(1, 1, PACKAGE " " VERSION,
monitors[params.screen], NULL);
// handle window creation fail
if (!(*window)) {
fprintf(stderr, "[GLFW] Window or context creation failed\n");
glfwTerminate();
exit(EXIT_FAILURE);
}
// use current window
glfwMakeContextCurrent((*window));
// link GLAD and GLFW window
gladLoadGL(glfwGetProcAddress);
// set keyboard handler
glfwSetKeyCallback((*window), key_callback);
// hide cursor
glfwSetInputMode((*window), GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
// vsync
glfwSwapInterval(1);
return window;
@@ -144,10 +171,10 @@ void loop(GLFWwindow *window, ShaderProgram program) {
glfwPollEvents();
}
void forge_run(parameters params) {
void forge_run(Parameters params) {
GLFWwindow *window;
init_window(&window);
init_window(&window, params);
ShaderProgram program = init_program();