diff --git a/shaders/frag8.glsl b/shaders/frag8.glsl index 0a4307c..decf1aa 100644 --- a/shaders/frag8.glsl +++ b/shaders/frag8.glsl @@ -33,32 +33,32 @@ void main() { c += s(uv2,0,2) * texture(tex1, uv2); c += s(uv2,1,2) * texture(tex2, uv2); c += s(uv2,2,2) * texture(tex3, uv2); - c += s(uv2,0,1) * src_16(mod(uv2, 1), 0); - c += s(uv2,1,1) * texture(tex7, uv2); - c += s(uv2,2,1) * texture(tex0, uv2); - c += s(uv2,0,0) * texture(tex4, uv2); - c += s(uv2,1,0) * texture(tex5, uv2); - c += s(uv2,2,0) * texture(tex6, uv2); + c += s(uv2,0,1) * texture(tex4, uv2); + c += s(uv2,1,1) * texture(tex5, uv2); + c += s(uv2,2,1) * texture(tex6, uv2); + c += s(uv2,0,0) * src_16(mod(uv2, 1), 0); + c += s(uv2,1,0) * texture(tex7, uv2); + c += s(uv2,2,0) * texture(tex0, uv2); float f = 0; float t = 0; f += rect(uv3, vec2(-51, 28.5), vec2(2.1, 0.7)); t += write_5(uv3, vec2(-53,28), texts[0]); - f += rect(uv3, vec2(-51, -11.5), vec2(2.1, 0.7)); - t += write_5(uv3, vec2(-53,-12), texts[1]); + f += rect(uv3, vec2(-51, 8.5), vec2(2.1, 0.7)); + t += write_5(uv3, vec2(-53,8), texts[1]); f += rect(uv3, vec2(-14.5, 28.5), vec2(2.6, 0.7)); t += write_5(uv3, vec2(-17,28), texts[2]); - f += rect(uv3, vec2(-14.5, -11.5), vec2(2.6, 0.7)); - t += write_5(uv3, vec2(-17,-12), texts[3]); + f += rect(uv3, vec2(-14.5, 8.5), vec2(2.6, 0.7)); + t += write_5(uv3, vec2(-17,8), texts[3]); f += rect(uv3, vec2(21, 28.5), vec2(2.1, 0.7)); t += write_5(uv3, vec2(19,28), texts[4]); - f += rect(uv3, vec2(21, -11.5), vec2(2.1, 0.7)); - t += write_5(uv3, vec2(19,-12), texts[5]); - f += rect(uv3, vec2(-15.5, 8.5), vec2(1.6, 0.7)); - t += write_5(uv3, vec2(-17,8), texts[6]); - f += rect(uv3, vec2(20.5, 8.5), vec2(1.6, 0.7)); - t += write_5(uv3, vec2(19,8), texts[7]); + f += rect(uv3, vec2(21, 8.5), vec2(2.1, 0.7)); + t += write_5(uv3, vec2(19,8), texts[5]); + f += rect(uv3, vec2(-15.5, -11.5), vec2(1.6, 0.7)); + t += write_5(uv3, vec2(-17,-12), texts[6]); + f += rect(uv3, vec2(20.5, -11.5), vec2(1.6, 0.7)); + t += write_5(uv3, vec2(19,-12), texts[7]); fragColor = mix(c, vec4(f - t), f); } \ No newline at end of file