refactor: specify number of video input buffers
Clang Lint CI / lint-no-video (push) Successful in 1m5s
Clang Build CI / run-no-video (push) Successful in 1m5s
Clang Build CI / run-video (push) Successful in 1m5s
Clang Build CI / build-release (push) Successful in 2m24s
Clang Lint CI / lint-video (push) Successful in 2m22s

This commit is contained in:
2026-05-15 00:09:51 +02:00
parent 06d175c4fd
commit 37a492d00d
9 changed files with 172 additions and 150 deletions
-5
View File
@@ -51,8 +51,6 @@ UNIFORM_STATE_PREFIX=iState
UNIFORM_ACTIVE_PREFIX=iActive
# Input X format raw integer value
UNIFORM_IN_FORMAT_PREFIX=iInputFormat
# Input X should use swap texture or not (0/1)
UNIFORM_IN_SWAP_PREFIX=iInputSwap
# --- uniform vec2 ---
@@ -106,9 +104,6 @@ IN_COUNT=2
# To which texture will be bound video device X
IN_1_OUT=1
IN_2_OUT=2
# To which texture will be bound swap buffers (for double-buffering)
IN_1_SWAP_OUT=3
IN_2_SWAP_OUT=4
# === FRAGMENT SHADERS
# Fragment shaders will be read from the CLI directory as "fragX.glsl"