refactor: specify number of video input buffers
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@@ -51,8 +51,6 @@ UNIFORM_STATE_PREFIX=iState
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UNIFORM_ACTIVE_PREFIX=iActive
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# Input X format raw integer value
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UNIFORM_IN_FORMAT_PREFIX=iInputFormat
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# Input X should use swap texture or not (0/1)
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UNIFORM_IN_SWAP_PREFIX=iInputSwap
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# --- uniform vec2 ---
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@@ -106,9 +104,6 @@ IN_COUNT=2
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# To which texture will be bound video device X
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IN_1_OUT=1
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IN_2_OUT=2
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# To which texture will be bound swap buffers (for double-buffering)
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IN_1_SWAP_OUT=3
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IN_2_SWAP_OUT=4
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# === FRAGMENT SHADERS
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# Fragment shaders will be read from the CLI directory as "fragX.glsl"
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