refactor: specify number of video input buffers
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@@ -12,7 +12,7 @@ void shaders_relink_input(ShaderProgram *program, const Project *project,
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VideoCaptureArray *inputs, unsigned int i);
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void shaders_link_inputs(ShaderProgram *program, const Project *project,
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VideoCaptureArray *inputs);
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VideoCaptureArray *inputs, unsigned int buffer_count);
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void shaders_free_input(ShaderProgram *program, unsigned int input_index);
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