fix: compatibility
Clang Build CI / run-no-video (push) Successful in 49s
Clang Build CI / run-video (push) Successful in 51s
Clang Lint CI / lint-no-video (push) Successful in 56s
Clang Build CI / build-release (push) Successful in 1m14s
Clang Lint CI / lint-video (push) Successful in 46s
Clang Build CI / run-no-video (push) Successful in 49s
Clang Build CI / run-video (push) Successful in 51s
Clang Lint CI / lint-no-video (push) Successful in 56s
Clang Build CI / build-release (push) Successful in 1m14s
Clang Lint CI / lint-video (push) Successful in 46s
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+2
-2
@@ -4,9 +4,9 @@
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#define CONSTANTS_H
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static const char *vertex_shader_text =
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"#version 460\n"
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"#version 140\n"
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"const mat4 mvp = "
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"{{2.,0.,0.,0.},{0.,2.,0.,0.},{0.,0.,2.,0.},{-1.,-1.,1.,1.}};\n"
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"mat4(vec4(2.,0.,0.,0.),vec4(0.,2.,0.,0.),vec4(0.,0.,2.,0.),vec4(-1.,-1.,1.,1.));\n"
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"in vec2 vPos;\n"
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"out vec2 vUV;\n"
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"void main()\n"
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