add debug info
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+4
-13
@@ -1129,7 +1129,7 @@ subroutine(src_stage_sub) vec4 src_9(vec2 vUV, int seed)
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{
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// start
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vec2 uv0 = vUV.st;
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vec2 uv0 = vUV.st;
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float ratio = iResolution.x / iResolution.y;
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vec2 uv1 = (uv0 - .5) * vec2(ratio, 1);
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@@ -1137,16 +1137,7 @@ subroutine(src_stage_sub) vec4 src_9(vec2 vUV, int seed)
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// logic
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const int text[5] = {0x66, 0x70, 0x73, 0x00, 0x00};
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vec2 uv2 = uv1 * 20;
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float v = 0;
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v += write_int(uv2, vec2(0.5, 0.5), iFPS, 3);
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v += write_5(uv2, vec2(4.0, 0.5), text);
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return vec4(v);
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return texture(tex0, vUV);
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}
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// TODO SRC 10
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@@ -1285,7 +1276,7 @@ subroutine(src_stage_sub) vec4 src_16(vec2 vUV, int seed)
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rect(uv2, vec2(0.55, 2), vec2(1.5, 0.1)) +
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rect(uv2, vec2(2, 1.55), vec2(0.1, 0.55)) +
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rect(uv2, vec2(7.5, 0), vec2(1.5, 0.1)) +
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h_rect(uv2, vec2(-9, 5.1), vec2(1), 0.1);
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h_rect(uv2, vec2(-9, -3.9), vec2(1), 0.1);
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// show selected src/fx
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f += char_at(uv2, vec2(-5.4, 1.45), hex_chars[selected_srca]);
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@@ -1315,7 +1306,7 @@ subroutine(src_stage_sub) vec4 src_16(vec2 vUV, int seed)
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f += (selected_srcb == 0 || selected_srcb % 5 != 0 && selected_srcb >= 8) ? rect(uv2, vec2(-6.5, -2), vec2(0.5, 0.1)) + rect(uv2, vec2(0, -4), vec2(7, 0.1)) + rect(uv2, vec2(-7, -3), vec2(0.1, 1.1)) + rect(uv2, vec2(7, -2), vec2(0.1, 2.1)) : 0;
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// show page
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f += char_at(uv2, vec2(-9.2, 4.3), hex_chars[page]);
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f += char_at(uv2, vec2(-9.2, -4.3), hex_chars[page]);
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// show fx values
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f = mix(f, 1 - f, rect(uv2, vec2(-2, 1.1 + 0.9 * fxa_value), vec2(0.9, 0.9 * fxa_value)));
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+13
-1
@@ -9,7 +9,7 @@ float s(vec2 uv, float x0, float y0) {
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step(-y0 - 1, -uv.y);
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}
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const int texts[8][5] = {
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const int texts[11][5] = {
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{0x49, 0x4E, 0x20, 0x41, 0x00}, // IN A
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{0x49, 0x4E, 0x20, 0x42, 0x00}, // IN B
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{0x53, 0x52, 0x43, 0x20, 0x41}, // SRC A
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@@ -18,6 +18,9 @@ const int texts[8][5] = {
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{0x46, 0x58, 0x20, 0x42, 0x00}, // FX B
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{0x41, 0x2B, 0x42, 0x00, 0x00}, // A+B
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{0x4D, 0x46, 0x58, 0x00, 0x00}, // MFX
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{0x46, 0x50, 0x53, 0x00, 0x00}, // FPS
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{0x54, 0x45, 0x4D, 0x50, 0x4F}, // TEMPO
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{0x54, 0x49, 0x4D, 0x45, 0x00}, // TIME
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};
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void main() {
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@@ -51,5 +54,14 @@ void main() {
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t += write_5(uv3, vec2(-17,8), texts[6]);
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t += write_5(uv3, vec2(19,8), texts[7]);
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t += write_5(uv3, vec2(-23,8), texts[8]);
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t += write_int(uv3, vec2(-27,8), iFPS, 3);
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t += write_5(uv3, vec2(-23,6), texts[9]);
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t += write_int(uv3, vec2(-27,6), int(iTempo), 3);
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t += write_5(uv3, vec2(-23,4), texts[10]);
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t += write_int(uv3, vec2(-29,4), int(iTime), 5);
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fragColor = mix(c, 1 - c, t);
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}
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