add debug info
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+3
-5
@@ -54,12 +54,10 @@ static void init_context(ShaderProgram program, Context *context,
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size = program.frag_count * program.sub_type_count;
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context->sub_state = malloc(size * sizeof(unsigned int));
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memset(context->sub_state, 0, sizeof(&context->sub_state));
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if (params.demo) {
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for (i = 0; i < size; i++) {
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context->sub_state[i] = rand_uint(program.sub_variant_count);
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}
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for (i = 0; i < size; i++) {
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context->sub_state[i] =
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params.demo ? rand_uint(program.sub_variant_count) : 0;
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}
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context->seeds = malloc(program.frag_count * sizeof(unsigned int));
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