refactor: pass structs as pointers except for background things
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+7
-7
@@ -3,22 +3,22 @@
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#ifndef STATE_H
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#define STATE_H
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StateConfig state_parse_config(ConfigFile config);
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void state_parse_config(StateConfig *state_config, ConfigFile *config);
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void state_apply_event(SharedContext *context, StateConfig state_config,
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MidiDevice midi, unsigned char code, unsigned char value,
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bool trace_midi);
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void state_apply_event(SharedContext *context, StateConfig *state_config,
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MidiDevice *midi, unsigned char code,
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unsigned char value, bool trace_midi);
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bool state_background_write(SharedContext *context, StateConfig state_config,
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MidiDevice midi);
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void state_init(SharedContext *context, StateConfig state_config, bool demo,
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void state_init(SharedContext *context, StateConfig *state_config, bool demo,
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bool auto_random, unsigned int base_tempo, char *state_file,
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bool load_state);
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void state_randomize(SharedContext *context, StateConfig state_config);
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void state_randomize(SharedContext *context, StateConfig *state_config);
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void state_save(SharedContext *context, StateConfig state_config,
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void state_save(SharedContext *context, StateConfig *state_config,
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char *state_file);
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#endif /* STATE_H */
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