debug shader
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+2
-2
@@ -1,6 +1,6 @@
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// MFX
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// ------------
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// IN: 8 (A+B)
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// IN: 7 (A+B)
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// IN: 0 (OUT)
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// OUT: 0 (OUT)
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@@ -8,5 +8,5 @@ in vec2 vUV;
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out vec4 fragColor;
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void main() {
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fragColor = fx_stage(vUV, tex8, tex0, seed6);
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fragColor = fx_stage(vUV, tex7, tex0, seed6);
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}
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