docs: update README
@@ -25,6 +25,5 @@ forge-*
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confdeps.*
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conftest.*
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forge_saved_state.txt
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*.py
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error.glsl
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draft/
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@@ -113,6 +113,8 @@ make -f Makefile.dev release-arch
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- [x] Documentation in default config file
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- [x] Clone "shaders" and config in system path at setup
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- [ ] Minimal sample shaders
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- [ ] Hotkey `0` to reset everything
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- [ ] Add NanoKontrol setup file
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- [x] Find and fix opengl errors 0500 ?
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- [ ] Investigate video device fps loss (bad unregister ?)
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- explore libv4l directly [github](https://github.com/philips/libv4l) (with `-lv4l2`)
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@@ -10,13 +10,50 @@
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Discover an engine where user-defined fragment shaders collide to produce stunning visuals.
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See [Demo #1 - 1H](https://youtu.be/-RMXGxP8Uks) and [Demo #2 - Monitor View](https://youtu.be/q4ili24DlRE) on YouTube
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b
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## Quick Start
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FORGE default project is controlled with a [KORG nanoKONTROL2](https://www.korg.com/us/products/computergear/nanokontrol2/).
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Don't worry if you don't have one, the demo mode will still run great.
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After you [install](#install) the project, you can test run the following commands:
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```shell
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# demo mode, works out of the box
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forge --demo
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# see the monitor output
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forge --demo --monitor-only
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# open to another screen
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forge --demo --screen=1
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# open both output and monitor
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forge --demo -screen=0 --monitor=1
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# nanoKONTROL2 plugged, control the default project
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forge
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# nanoKONTROL2 plugged, add video devices
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forge --video-in=/dev/video0 --video-in=/dev/video1
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# run the sample projet and work on it
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forge --project=./sample --hot-reload
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```
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### What to do next
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Here are some pointers if you want to customize your FORGE experience:
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* [Discover the hotkeys](#runtime-hotkeys)
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* [Familiarize with the CLI arguments](#cli-arguments)
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* [Discover how to use the default project](#default-project)
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* [Make your own FORGE project](#making-your-own-forge-project)
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<!-- omit from toc -->
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## Table of Contents
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- [Quick Start](#quick-start)
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- [What to do next](#what-to-do-next)
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- [What is FORGE ?](#what-is-forge-)
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- [Install](#install)
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- [Prerequisites](#prerequisites)
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@@ -24,7 +61,7 @@ b
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- [From repository (PKGBUILD)](#from-repository-pkgbuild)
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- [From repository (dev version)](#from-repository-dev-version)
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- [Usage](#usage)
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- [Runtime keybindings](#runtime-keybindings)
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- [Runtime hotkeys](#runtime-hotkeys)
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- [CLI arguments](#cli-arguments)
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- [Default Project](#default-project)
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- [Sources and Effects](#sources-and-effects)
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@@ -36,8 +73,10 @@ b
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- [Working with `#include`](#working-with-include)
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- [Frequently Asked Questions](#frequently-asked-questions)
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- [Why "steel"?](#why-steel)
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- [My nanoKontrol2 is acting strange](#my-nanokontrol2-is-acting-strange)
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- [How do I report a bug?](#how-do-i-report-a-bug)
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- [Help I got low FPS on my video device](#help-i-got-low-fps-on-my-video-device)
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- [How do I change the default project built-in sentences?](#how-do-i-change-the-default-project-built-in-sentences)
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## What is FORGE ?
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@@ -93,9 +132,9 @@ make install
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## Usage
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### Runtime keybindings
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### Runtime hotkeys
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When running, the following keybindings are available:
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When running, the following hotkeys are available:
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* <kbd>Esc</kbd>: Exit window
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* <kbd>R</kbd>: Randomize shader state
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@@ -159,19 +198,18 @@ options:
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| | **D** | Cursor | _Size_ | _Pos X_ | _Pos Y_ | Isometric | _Zoom_ | _Scroll_ | _Rotate_ |
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| | **E** | (Random source) | --- | --- | --- | (Random effect) | --- | --- | --- |
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TODO update
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### Debug View
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### NanoKontrol2 Controller mapping
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> In blue is a sample "stage" as most sources/effects use a combination of 4 stages (see table above)
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> ⚠️ you'll need to change your NanoKontrol2 settings to remove the "toggle" behavior of the buttons and use "external" led control
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> ⚠️ you'll need to change your NanoKontrol2 settings to remove the "toggle" behavior of the buttons and use "external" led control.
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> (Use the [KORG KONTROL Editor](https://www.korg.com/us/support/download/software/1/133/1355/) and the [provided data file](./docs/forge.nktrl2_data) to setup your controller.)
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## Making your own FORGE project
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@@ -197,10 +235,24 @@ FORGE is a concept which is intended to be derived onto other forms (like Raspbe
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FORGE (steel) describe the linux version.
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### My nanoKontrol2 is acting strange
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You may need to change your NanoKontrol2 settings to remove the "toggle" behavior of the buttons and use "external" led control.
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Use the [KORG KONTROL Editor](https://www.korg.com/us/support/download/software/1/133/1355/) and the [provided data file](./docs/forge.nktrl2_data) to setup your controller.
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### How do I report a bug?
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TODO
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You're free to open a new issue in the [Issues page](https://github.com/klemek/forge-steel/issues).
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Don't forget to add all information available to your bug (version, operating system, etc.).
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### Help I got low FPS on my video device
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TODO
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There's already an [open issue](https://github.com/klemek/forge-steel/issues/1) on this subject.
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### How do I change the default project built-in sentences?
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The sentences are defined in [default/inc_sentences.glsl](./default/inc_sentences.glsl).
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The script [scripts/sentences.py] can help you update them.
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Before Width: | Height: | Size: 46 KiB After Width: | Height: | Size: 46 KiB |
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Before Width: | Height: | Size: 64 KiB After Width: | Height: | Size: 64 KiB |
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Before Width: | Height: | Size: 55 KiB After Width: | Height: | Size: 55 KiB |
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Before Width: | Height: | Size: 232 KiB After Width: | Height: | Size: 232 KiB |
@@ -0,0 +1,57 @@
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#!/usr/bin/env python3
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import os
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TARGET_FILE = os.path.join(os.path.dirname(__file__), "..", "default", "inc_sentences.glsl")
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SENTENCES = [
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"forge",
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"FORGE",
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"F.O.R.G.E.",
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"Fusion",
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"Of",
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"Real-time",
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"Generative",
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"Effects",
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"Everything you see",
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"Pixel by pixel",
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"Live",
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"Generated",
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"Controlled",
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"π",
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"Kleπek",
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"Code as art",
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"Art as code",
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]
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MAPPING = {
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"π": "0xE3"
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}
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def code(char: str) -> str:
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if char in MAPPING:
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return MAPPING[char]
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return "0x" + f"{ord(char):02x}".upper()
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def convert(txt: str) -> str:
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out = []
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for i in range(20):
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out += [code(txt[i]) if i < len(txt) else "0x00"]
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return f"{{{', '.join(out)}}}"
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def main() -> None:
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with open(TARGET_FILE, mode = 'w') as file:
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file.write(f"#ifndef INC_SENTENCES\n")
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file.write(f"#define INC_SENTENCES\n\n")
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file.write(f"#define SENTENCE_COUNT {len(SENTENCES)}\n\n")
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file.write("const int sentences[SENTENCE_COUNT][20] = {\n")
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for sentence in SENTENCES:
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file.write(" " + convert(sentence) + "," + "\n")
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file.write("};\n\n")
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file.write("const int lengths[SENTENCE_COUNT] = {\n")
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file.write(" " + ", ".join(str(len(sentence)) for sentence in SENTENCES) + "\n")
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file.write("};\n")
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file.write("#endif")
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if __name__ == '__main__':
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main()
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