feat: FRAG_FILE_PREFIX
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@@ -103,6 +103,8 @@ IN_2_OUT=2
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# Fragment shaders will be read from the CLI directory as "fragX.glsl"
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# Special shader "frag0.glsl" will be prepend to each one
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FRAG_FILE_PREFIX=frag
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# Total number of fragment shaders (excluding frag0.glsl)
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FRAG_COUNT=10
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