feat: FRAG_FILE_PREFIX

This commit is contained in:
2025-11-07 19:30:48 +01:00
parent 63284d34ef
commit 4927d5cf10
5 changed files with 26 additions and 21 deletions
+4 -4
View File
@@ -116,7 +116,7 @@ static void init_input(ShaderProgram *program, ConfigFile config,
VideoCaptureArray inputs) {
unsigned int i;
unsigned tex_i;
char name[256];
char name[STR_LEN];
for (i = 0; i < program->in_count; i++) {
if (i < inputs.length && !inputs.values[i].error) {
@@ -132,7 +132,7 @@ static void init_input(ShaderProgram *program, ConfigFile config,
static void init_framebuffers(ShaderProgram *program, ConfigFile config) {
unsigned int i;
unsigned tex_i;
char name[256];
char name[STR_LEN];
glGenFramebuffers(program->frag_count, program->frame_buffers);
@@ -190,7 +190,7 @@ static void bind_vertices(ShaderProgram *program, unsigned int index) {
static bool compile_shader(GLuint shader_id, char *name, char *source_code) {
GLint status_params;
char log[1024];
char log[STR_LEN];
log_info("Compiling '%s'...", name);
@@ -237,7 +237,7 @@ static void init_shaders(ShaderProgram *program, FileArray fragment_shaders) {
static void init_single_program(ShaderProgram *program, unsigned int i,
ConfigFile config, StateConfig state_config) {
unsigned int j, k, index1, index2;
char name[256];
char name[STR_LEN];
char *prefix;
program->programs[i] = glCreateProgram();