downscale textures for monitor

This commit is contained in:
2025-09-21 02:05:32 +02:00
parent bb9cb7dd36
commit 4c61838665
9 changed files with 92 additions and 76 deletions
+8 -7
View File
@@ -123,8 +123,7 @@ static void hot_reload(File *common_shader_code, File *fragment_shaders) {
}
static void loop(bool hr, File *common_shader_code, File *fragment_shaders,
Timer *timer) {
unsigned int monitor_factor, Timer *timer) {
if (hr) {
hot_reload(common_shader_code, fragment_shaders);
}
@@ -136,7 +135,7 @@ static void loop(bool hr, File *common_shader_code, File *fragment_shaders,
if (window_output != NULL) {
window_use(window_output, &context);
shaders_compute(program, context, false);
shaders_compute(program, context, false, 1);
window_refresh(window_output);
}
@@ -144,7 +143,7 @@ static void loop(bool hr, File *common_shader_code, File *fragment_shaders,
if (window_monitor != NULL) {
window_use(window_monitor, &context);
shaders_compute(program_monitor, context, true);
shaders_compute(program_monitor, context, true, monitor_factor);
window_refresh(window_monitor);
}
@@ -240,7 +239,7 @@ void forge_run(Parameters params) {
window_use(window_output, &context);
program = shaders_init(fragment_shaders, shader_config, context);
program = shaders_init(fragment_shaders, shader_config, context, 1);
} else {
window_output = NULL;
}
@@ -252,7 +251,8 @@ void forge_run(Parameters params) {
window_use(window_monitor, &context);
program_monitor = shaders_init(fragment_shaders, shader_config, context);
program_monitor = shaders_init(fragment_shaders, shader_config, context,
params.monitor_factor);
} else {
window_monitor = NULL;
}
@@ -276,7 +276,8 @@ void forge_run(Parameters params) {
while ((window_output == NULL || !window_should_close(window_output)) &&
(window_monitor == NULL || !window_should_close(window_monitor))) {
loop(params.hot_reload, &common_shader_code, fragment_shaders, &timer);
loop(params.hot_reload, &common_shader_code, fragment_shaders,
params.monitor_factor, &timer);
}
free_files(&common_shader_code, fragment_shaders, frag_count);