downscale textures for monitor
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+3
-2
@@ -4,11 +4,12 @@
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#define SHADERS_H
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ShaderProgram shaders_init(File *fragment_shaders, ConfigFile shader_config,
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Context context);
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Context context, unsigned int downscaling);
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void shaders_update(ShaderProgram program, File *fragment_shaders,
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unsigned int i);
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void shaders_compute(ShaderProgram program, Context context, bool monitor);
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void shaders_compute(ShaderProgram program, Context context, bool monitor,
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unsigned int downscaling);
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#endif /* SHADERS_H */
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