docs: update README and DEVELOPMENT
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@@ -117,9 +117,12 @@ make -f Makefile.dev release-arch
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- [x] Printable PDF of default scr/fx
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- [x] Printable PDF of default scr/fx
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- [x] Add NanoKontrol setup file
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- [x] Add NanoKontrol setup file
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- [x] Find and fix opengl errors 0500 ?
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- [x] Find and fix opengl errors 0500 ?
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- [ ] Bonus
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- [ ] Improvements
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- [ ] Record show as text files
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- [ ] Record show as text files
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- [ ] Play from record text file
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- [ ] Play from record text file
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- [ ] Key codes as inputs
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- [ ] Mouse position and scroll as inputs
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- [ ] Fixes
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- [ ] Try to write NanoKontrol config
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- [ ] Try to write NanoKontrol config
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- [ ] Investigate video device fps loss (bad unregister ?)
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- [ ] Investigate video device fps loss (bad unregister ?)
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- explore libv4l directly [github](https://github.com/philips/libv4l) (with `-lv4l2`)
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- explore libv4l directly [github](https://github.com/philips/libv4l) (with `-lv4l2`)
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@@ -89,7 +89,7 @@ Here are some pointers if you want to customize your FORGE experience:
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FORGE is an engine rendering a project into visuals.
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FORGE is an graphical engine rendering a project into visuals.
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Using OpenGL GLSL language, it talks to your graphic card to generate layers of textures defined by the fragment shaders and outputs it to your screen.
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Using OpenGL GLSL language, it talks to your graphic card to generate layers of textures defined by the fragment shaders and outputs it to your screen.
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