refactor(state): rename src_xxx -> midi_xxx
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+6
-6
@@ -328,10 +328,10 @@ static void init_single_program(ShaderProgram *program, unsigned int i,
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if (program->midi_lengths.length == 0) {
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index1 = 0;
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for (j = 0; j < state_config.src_active_counts.length; j++) {
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for (k = 0; k < state_config.src_active_counts.values[j]; k++) {
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for (j = 0; j < state_config.midi_active_counts.length; j++) {
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for (k = 0; k < state_config.midi_active_counts.values[j]; k++) {
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program->midi_lengths.values[index1++] =
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state_config.src_counts.values[j];
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state_config.midi_counts.values[j];
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}
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}
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program->midi_lengths.length = index1;
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@@ -339,8 +339,8 @@ static void init_single_program(ShaderProgram *program, unsigned int i,
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prefix = config_file_get_str(config, "UNIFORM_MIDI_PREFIX", "iMidi");
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index2 = 0;
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for (j = 0; j < state_config.src_active_counts.length; j++) {
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for (k = 0; k < state_config.src_active_counts.values[j]; k++) {
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for (j = 0; j < state_config.midi_active_counts.length; j++) {
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for (k = 0; k < state_config.midi_active_counts.values[j]; k++) {
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sprintf(name, "%s%d_%d", prefix, j + 1, k + 1);
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program->imidi_locations[i * program->midi_lengths.length + index2++] =
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glGetUniformLocation(program->programs[i], name);
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@@ -389,7 +389,7 @@ ShaderProgram shaders_init(FileArray fragment_shaders, ConfigFile config,
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program.sub_type_count = config_file_get_int(config, "SUB_TYPE_COUNT", 0);
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program.in_count = config_file_get_int(config, "IN_COUNT", 0);
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program.sub_variant_count = state_config.state_max;
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program.active_count = state_config.src_active_counts.length;
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program.active_count = state_config.midi_active_counts.length;
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program.midi_lengths.length = 0;
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if (program.frag_count > MAX_FRAG) {
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