docs: sample project
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@@ -79,7 +79,7 @@ static void init_context(const Parameters *params, unsigned int in_count) {
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static void free_context() { shared_close_context(context); }
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static void reload_shader(unsigned int i) {
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shaders_update(&program, &project.fragment_shaders[i][0], i);
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shaders_update(&program, &project.fragment_shaders[i][0], i, &project);
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}
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static void init_inputs(const StringArray *video_in, unsigned int video_size) {
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