docs: sample project
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-3
@@ -458,15 +458,15 @@ void shaders_init(ShaderProgram *program, const Project *project,
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}
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}
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void shaders_update(const ShaderProgram *program, const File *fragment_shader,
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unsigned int i) {
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void shaders_update(ShaderProgram *program, const File *fragment_shader,
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unsigned int i, const Project *project) {
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bool result;
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result = compile_shader(program->fragment_shaders[i], fragment_shader->path,
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fragment_shader->content);
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if (result) {
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glLinkProgram(program->programs[i]);
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init_single_program(program, i, &project->config, &project->state_config);
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log_info("Program %d updated", i + 1);
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}
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