fps in window title
This commit is contained in:
+27
-6
@@ -2,9 +2,11 @@
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#include <stdbool.h>
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#include <stdlib.h>
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#include "config.h"
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#include "file.h"
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#include "logs.h"
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#include "shaders.h"
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#include "timer.h"
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#include "types.h"
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#include "window.h"
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@@ -23,10 +25,23 @@ static void key_callback(Window *window, int key,
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}
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}
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void compute_fps(Window *window, Timer *timer) {
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double fps;
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char title[100];
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if (inc_timer(timer)) {
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fps = reset_and_count(timer);
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sprintf(title, PACKAGE " " VERSION " - %.0ffps", fps);
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update_window_title(window, title);
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}
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}
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void loop(Window *window, ShaderProgram program, bool hot_reload,
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File *fragment_shader) {
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File *fragment_shader, Timer *timer) {
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Context context;
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compute_fps(window, timer);
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if (hot_reload && should_update_file(*fragment_shader)) {
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update_file(fragment_shader);
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update_program(program, *fragment_shader);
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@@ -36,29 +51,35 @@ void loop(Window *window, ShaderProgram program, bool hot_reload,
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apply_program(program, context);
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update_window(window);
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refresh_window(window);
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}
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void forge_run(Parameters params) {
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File fragment_shader;
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ShaderProgram program;
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Window *window;
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Timer timer;
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File fragment_shader = read_file(params.frag_path);
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fragment_shader = read_file(params.frag_path);
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if (fragment_shader.error) {
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exit(EXIT_FAILURE);
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}
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window = init_window(params, error_callback, key_callback);
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window = init_window(PACKAGE " " VERSION, params.screen, error_callback,
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key_callback);
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ShaderProgram program = init_program(fragment_shader);
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program = init_program(fragment_shader);
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if (program.error) {
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close_window(window, true);
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exit(EXIT_FAILURE);
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}
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timer = create_timer(60);
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while (!window_should_close(window)) {
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loop(window, program, params.hot_reload, &fragment_shader);
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loop(window, program, params.hot_reload, &fragment_shader, &timer);
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}
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close_window(window, true);
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