fps in window title

This commit is contained in:
2025-09-14 13:15:40 +02:00
parent 43787715b5
commit 5b26def204
9 changed files with 102 additions and 27 deletions
+27 -6
View File
@@ -2,9 +2,11 @@
#include <stdbool.h>
#include <stdlib.h>
#include "config.h"
#include "file.h"
#include "logs.h"
#include "shaders.h"
#include "timer.h"
#include "types.h"
#include "window.h"
@@ -23,10 +25,23 @@ static void key_callback(Window *window, int key,
}
}
void compute_fps(Window *window, Timer *timer) {
double fps;
char title[100];
if (inc_timer(timer)) {
fps = reset_and_count(timer);
sprintf(title, PACKAGE " " VERSION " - %.0ffps", fps);
update_window_title(window, title);
}
}
void loop(Window *window, ShaderProgram program, bool hot_reload,
File *fragment_shader) {
File *fragment_shader, Timer *timer) {
Context context;
compute_fps(window, timer);
if (hot_reload && should_update_file(*fragment_shader)) {
update_file(fragment_shader);
update_program(program, *fragment_shader);
@@ -36,29 +51,35 @@ void loop(Window *window, ShaderProgram program, bool hot_reload,
apply_program(program, context);
update_window(window);
refresh_window(window);
}
void forge_run(Parameters params) {
File fragment_shader;
ShaderProgram program;
Window *window;
Timer timer;
File fragment_shader = read_file(params.frag_path);
fragment_shader = read_file(params.frag_path);
if (fragment_shader.error) {
exit(EXIT_FAILURE);
}
window = init_window(params, error_callback, key_callback);
window = init_window(PACKAGE " " VERSION, params.screen, error_callback,
key_callback);
ShaderProgram program = init_program(fragment_shader);
program = init_program(fragment_shader);
if (program.error) {
close_window(window, true);
exit(EXIT_FAILURE);
}
timer = create_timer(60);
while (!window_should_close(window)) {
loop(window, program, params.hot_reload, &fragment_shader);
loop(window, program, params.hot_reload, &fragment_shader, &timer);
}
close_window(window, true);