fps in window title

This commit is contained in:
2025-09-14 13:15:40 +02:00
parent 43787715b5
commit 5b26def204
9 changed files with 102 additions and 27 deletions
+2 -2
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@@ -1,6 +1,6 @@
AUTOMAKE_OPTIONS = foreign subdir-objects -Wall
bin_PROGRAMS = forge
forge_SOURCES = src/main.c src/args.c src/forge.c src/file.c src/window.c src/shaders.c $(top_srcdir)/include/glad/gl.h $(top_srcdir)/include/linmath.h
forge_SOURCES = src/main.c src/args.c src/forge.c src/file.c src/window.c src/shaders.c src/timer.c $(top_srcdir)/include/glad/gl.h
forge_CFLAGS = -Ofast -march=native -flto -funroll-loops -fprefetch-loop-arrays -fno-exceptions -fopenmp -I$(top_srcdir)/include -DGLFW_INCLUDE_NONE
forge_LDADD = -lm -lGL -lglfw
include_HEADERS = src/main.h src/args.h src/config.h src/types.h src/forge.h src/file.h src/constants.h src/window.h src/shaders.h src/logs.h
include_HEADERS = src/main.h src/args.h src/config.h src/types.h src/forge.h src/file.h src/constants.h src/window.h src/shaders.h src/logs.h src/timer.h $(top_srcdir)/include/glad/gl.h $(top_srcdir)/include/linmath.h
+1
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@@ -97,6 +97,7 @@ make -f Makefile.dev release-arch
- [x] Specify fragment shader path
- [x] Force fullscreen
- [x] Select screen as argument / config
- [x] fps in window title
- [x] Clean code
- [ ] Multi-stage shaders
- [ ] Test 2 stages with render to texture
+1
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@@ -10,6 +10,7 @@ AC_CHECK_HEADERS([time.h])
AC_CHECK_HEADERS([math.h])
AC_CHECK_HEADERS([sys/stat.h])
AC_CHECK_HEADERS([sys/types.h])
AC_CHECK_HEADERS([sys/time.h])
AC_CHECK_HEADERS([GLFW/glfw3.h])
AC_CONFIG_FILES([Makefile])
AC_OUTPUT
+27 -6
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@@ -2,9 +2,11 @@
#include <stdbool.h>
#include <stdlib.h>
#include "config.h"
#include "file.h"
#include "logs.h"
#include "shaders.h"
#include "timer.h"
#include "types.h"
#include "window.h"
@@ -23,10 +25,23 @@ static void key_callback(Window *window, int key,
}
}
void compute_fps(Window *window, Timer *timer) {
double fps;
char title[100];
if (inc_timer(timer)) {
fps = reset_and_count(timer);
sprintf(title, PACKAGE " " VERSION " - %.0ffps", fps);
update_window_title(window, title);
}
}
void loop(Window *window, ShaderProgram program, bool hot_reload,
File *fragment_shader) {
File *fragment_shader, Timer *timer) {
Context context;
compute_fps(window, timer);
if (hot_reload && should_update_file(*fragment_shader)) {
update_file(fragment_shader);
update_program(program, *fragment_shader);
@@ -36,29 +51,35 @@ void loop(Window *window, ShaderProgram program, bool hot_reload,
apply_program(program, context);
update_window(window);
refresh_window(window);
}
void forge_run(Parameters params) {
File fragment_shader;
ShaderProgram program;
Window *window;
Timer timer;
File fragment_shader = read_file(params.frag_path);
fragment_shader = read_file(params.frag_path);
if (fragment_shader.error) {
exit(EXIT_FAILURE);
}
window = init_window(params, error_callback, key_callback);
window = init_window(PACKAGE " " VERSION, params.screen, error_callback,
key_callback);
ShaderProgram program = init_program(fragment_shader);
program = init_program(fragment_shader);
if (program.error) {
close_window(window, true);
exit(EXIT_FAILURE);
}
timer = create_timer(60);
while (!window_should_close(window)) {
loop(window, program, params.hot_reload, &fragment_shader);
loop(window, program, params.hot_reload, &fragment_shader, &timer);
}
close_window(window, true);
+31
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@@ -0,0 +1,31 @@
#include <sys/time.h>
#include "types.h"
Timer create_timer(const unsigned int target) {
Timer output = {
.counter = 0,
.target = target,
};
gettimeofday(&output.start, NULL);
return output;
}
bool inc_timer(Timer *timer) {
timer->counter += 1;
return timer->counter >= timer->target;
}
double reset_and_count(Timer *timer) {
struct timeval stop;
double secs, per_secs;
gettimeofday(&stop, NULL);
secs = (double)(stop.tv_usec - timer->start.tv_usec) / 1000000 +
(double)(stop.tv_sec - timer->start.tv_sec);
per_secs = ((float)timer->counter) / secs;
timer->start = stop;
timer->counter = 0;
return per_secs;
}
+12
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@@ -0,0 +1,12 @@
#include "types.h"
#ifndef TIMER_H
#define TIMER_H
Timer create_timer(const unsigned int target);
bool inc_timer(Timer *timer);
double reset_and_count(Timer *timer);
#endif
+10 -5
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@@ -1,10 +1,9 @@
#include <stdbool.h>
#include <time.h>
#include <GLFW/glfw3.h>
#include <glad/gl.h>
#include <linmath.h>
#include <GLFW/glfw3.h>
#include <stdbool.h>
#include <sys/time.h>
#include <time.h>
#ifndef TYPES_H
#define TYPES_H
@@ -51,4 +50,10 @@ typedef struct Context {
double time;
} Context;
typedef struct Timer {
struct timeval start;
unsigned int counter;
unsigned int target;
} Timer;
#endif
+14 -12
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@@ -3,7 +3,6 @@
#include <stdbool.h>
#include <stdlib.h>
#include "config.h"
#include "logs.h"
#include "types.h"
@@ -33,23 +32,23 @@ void init_glfw(void (*error_callback)(int, const char *)) {
log_success("[GLFS] Initialized...");
}
GLFWmonitor *get_monitor(unsigned char screen_index) {
GLFWmonitor *get_monitor(unsigned char monitor_index) {
// detect monitors
int count;
GLFWmonitor **monitors = glfwGetMonitors(&count);
// check selected monitor availability
if (screen_index >= count) {
log_error("[GLFW] Screen %d is out of range [0-%d]", screen_index,
if (monitor_index >= count) {
log_error("[GLFW] Screen %d is out of range [0-%d]", monitor_index,
count - 1);
glfwTerminate();
exit(EXIT_FAILURE);
}
return monitors[screen_index];
return monitors[monitor_index];
}
GLFWwindow *create_window(GLFWmonitor *monitor,
GLFWwindow *create_window(GLFWmonitor *monitor, char *title,
void (*key_callback)(Window *, int, int, int, int)) {
log_info("[GLFW] Creating window...");
@@ -61,8 +60,7 @@ GLFWwindow *create_window(GLFWmonitor *monitor,
glfwWindowHint(GLFW_FOCUS_ON_SHOW, GLFW_FALSE);
// create fullscreen window in selected monitor
GLFWwindow *window =
glfwCreateWindow(1, 1, PACKAGE " " VERSION, monitor, NULL);
GLFWwindow *window = glfwCreateWindow(1, 1, title, monitor, NULL);
// handle window creation fail
if (!window) {
@@ -90,7 +88,7 @@ void use_window(GLFWwindow *window) {
glfwSwapInterval(1);
}
Window *init_window(Parameters params,
Window *init_window(char *title, unsigned char monitor_index,
void (*error_callback)(int, const char *),
void (*key_callback)(Window *, int, int, int, int)) {
GLFWwindow *window;
@@ -98,16 +96,20 @@ Window *init_window(Parameters params,
init_glfw(error_callback);
monitor = get_monitor(params.screen);
monitor = get_monitor(monitor_index);
window = create_window(monitor, key_callback);
window = create_window(monitor, title, key_callback);
use_window(window);
return window;
}
void update_window(Window *window) {
void update_window_title(Window *window, char *title) {
glfwSetWindowTitle(window, title);
}
void refresh_window(Window *window) {
// swap front and back buffers
glfwSwapBuffers(window);
// listen to mouse and keyboard events
+4 -2
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@@ -3,11 +3,13 @@
#ifndef WINDOW_H
#define WINDOW_H
Window *init_window(Parameters params,
Window *init_window(char *title, unsigned char monitor_index,
void (*error_callback)(int, const char *),
void (*key_callback)(Window *, int, int, int, int));
void update_window(Window *window);
void update_window_title(Window *window, char *title);
void refresh_window(Window *window);
Context get_window_context(Window *window);