wip import existing shaders
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+3
-1
@@ -7,6 +7,8 @@
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in vec2 vUV;
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out vec4 fragColor;
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const float seed = 808;
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void main() {
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fragColor = fx_stage(vUV, tex8, tex0);
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fragColor = fx_stage(vUV, tex8, tex0, seed);
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}
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