wip import existing shaders
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+5
-1
@@ -81,7 +81,11 @@ static void loop(Window *window, ShaderProgram program, bool hr,
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size = program.frag_count * program.sub_type_count * sizeof(unsigned int);
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context.sub_state = malloc(size);
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memset(context.sub_state, 0, size);
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context.sub_state[0] = 1;
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context.sub_state[program.sub_type_count * 0 + 0] = 1;
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context.sub_state[program.sub_type_count * 1 + 0] = 6;
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context.sub_state[program.sub_type_count * 2 + 1] = 1;
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context.sub_state[program.sub_type_count * 3 + 1] = 3;
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context.sub_state[program.sub_type_count * 5 + 1] = 6;
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shaders_apply(program, context);
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