add fps uniform
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-1
@@ -12,5 +12,5 @@ void main() {
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vec2 uv1 = (uv0 - .5) * vec2(ratio, 1);
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vec3 color = vec3(vUV, sin(iTime * 0.5) * 0.5 + 0.5);
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color *= 1 - step(cos(iTime) * 0.1 + 0.4, length(uv1));
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fragColor = color + texture(frame0, vUV - 0.04).xyz * 0.5;
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fragColor = color + texture(frame0, vUV - 0.01).xyz * 0.5;
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}
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