add fps uniform
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@@ -7,5 +7,5 @@ in vec2 vUV;
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layout(location = 5) out vec3 fragColor;
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void main() {
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fragColor = texture(frame3, vUV).xyz;
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fragColor = gauss2(frame3, vUV, 0.001); //texture(frame3, vUV).xyz;
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}
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