add fps uniform
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+8
-5
@@ -1,4 +1,5 @@
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#include <linmath.h>
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#include <math.h>
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#include <stdbool.h>
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#include <stdlib.h>
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@@ -25,8 +26,8 @@ static void key_callback(Window *window, int key,
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}
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}
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void compute_fps(Window *window, Timer *timer) {
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double fps;
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int compute_fps(Window *window, Timer *timer) {
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static double fps;
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char title[100];
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if (inc_timer(timer)) {
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@@ -34,6 +35,8 @@ void compute_fps(Window *window, Timer *timer) {
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sprintf(title, PACKAGE " " VERSION " - %.0ffps", fps);
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update_window_title(window, title);
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}
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return (int)round(fps);
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}
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void hot_reload(ShaderProgram program, File *common_shader_code,
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@@ -59,14 +62,14 @@ void loop(Window *window, ShaderProgram program, bool hr,
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File *common_shader_code, File *fragment_shaders, Timer *timer) {
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Context context;
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compute_fps(window, timer);
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if (hr) {
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hot_reload(program, common_shader_code, fragment_shaders);
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}
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context = get_window_context(window);
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context.fps = compute_fps(window, timer);
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apply_program(program, context);
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refresh_window(window);
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@@ -132,7 +135,7 @@ void forge_run(Parameters params) {
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exit(EXIT_FAILURE);
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}
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timer = create_timer(60);
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timer = create_timer(30);
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while (!window_should_close(window)) {
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loop(window, program, params.hot_reload, &common_shader_code,
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+5
-1
@@ -142,6 +142,8 @@ void init_single_program(ShaderProgram *program, int i, bool output) {
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glGetUniformLocation(program->programs[i], "iTime");
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program->itempo_locations[i] =
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glGetUniformLocation(program->programs[i], "iTempo");
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program->ifps_locations[i] =
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glGetUniformLocation(program->programs[i], "iFPS");
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program->ires_locations[i] =
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glGetUniformLocation(program->programs[i], "iResolution");
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}
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@@ -245,7 +247,9 @@ void apply_program(ShaderProgram program, Context context) {
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// set fragment uniforms
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glUniform1f(program.itime_locations[i], (const GLfloat)context.time);
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glUniform1f(program.itempo_locations[i], (const GLfloat)120); // TODO TMP
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glUniform1f(program.itempo_locations[i],
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(const GLfloat)120.0f); // TODO TMP
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glUniform1i(program.ifps_locations[i], (const GLint)context.fps);
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glUniform2fv(program.ires_locations[i], 1, (const GLfloat *)&resolution);
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}
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@@ -42,6 +42,7 @@ typedef struct ShaderProgram {
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GLuint itime_locations[FRAG_COUNT];
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GLuint itempo_locations[FRAG_COUNT];
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GLuint ifps_locations[FRAG_COUNT];
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GLuint ires_locations[FRAG_COUNT];
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GLuint frames_locations[FRAG_COUNT + 1][TEX_COUNT];
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GLuint vpos_locations[FRAG_COUNT + 1];
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@@ -61,6 +62,7 @@ typedef struct Context {
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int width;
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int height;
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double time;
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int fps;
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} Context;
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typedef struct Timer {
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